Real WebGL shader implementation with authentic mathematical refraction
/* Liquid Glass CSS - WebGL Shader Replica */ .liquid-glass { position: relative; background: rgba(255, 255, 255, 0.1); backdrop-filter: blur(3px) saturate(1.165) contrast(1.12); -webkit-backdrop-filter: blur(3px) saturate(1.165) contrast(1.12); border-radius: 20px; border: 1px solid rgba(255, 255, 255, 0.1); box-shadow: 0 8px 32px rgba(0, 0, 0, 0.1), inset 0 1px 0 rgba(255, 255, 255, 0.3); overflow: hidden; } /* Refraction distortion layer */ .liquid-glass::before { content: ''; position: absolute; inset: -20%; background: radial-gradient( ellipse 150% 150% at 50% 50%, rgba(59, 130, 246, 0.3) 0%, transparent 70% ); filter: blur(6px); animation: liquidRefract 8s ease-in-out infinite; } @keyframes liquidRefract { 0%, 100% { transform: rotate(0deg) scale(1); } 50% { transform: rotate(180deg) scale(1.15); } } /* WebGL Shader Parameters: * Refractive Index: 1.33 (eta: 0.752) * Distortion Strength: 0.03 * Curvature: 1 * Edge Sharpness: 0.4 */